Список новых SCAR-функций в Company of Heroes 2



Здесь вы найдете новые SCAR-функции, что используются в игре Company of Heroes 2.

Объекты(Entity):
Entity_ApplyCritical(entity, critical)
Entity_CanCauseSuppression(entity)
Entity_CompleteUpgrade(entity, upgrade)
Entity_DoBurnDamage(entity, burnDamage)
Entity_GetInvulnerableToCritical(entity)
Entity_GetRadius(entity)
Entity_GetResourceType(entity)
Entity_GetWeaponBlueprint(entity, hardpoint)
Entity_GetWeaponHardpointCount(entity)
Entity_HasAnyCritical(entity)
Entity_IsCasualty(entity)
Entity_IsCuttable(entity)
Entity_IsHardpointActive(entity, hardpoint)
Entity_IsOfType(entity, unitType)
Entity_IsPlane(entity)
Entity_IsSoldier(entity)
Entity_IsSpawned(entity)
Entity_IsVaultable(entity)
Entity_RemoveCritical(entity, critical)
Entity_RemoveUpgrade(entity, upgrade)
Entity_SetBuildingVisualFireState(entity, buildingFireState)
Entity_SetInvulnerableToCritical(entity, isInvulnerable)
Entity_SetOnFire(entity)
Entity_SetRecrewable(entity, isRecrewable)
Entity_SetWorldOwned(entity)
Entity_StopAbility(entity, ability)

Правила для действий(EventRule):
EventRule_AddEvent()
EventRule_AddRuleIDEvent()
EventRule_GetNextUniqueRuleID()
EventRule_Refresh()
EventRule_RemoveEvent()
EventRule_RemoveRuleIDEvent()

Loc:
Loc_ConvertNumber()
Loc_Empty()
Loc_FormatText1()
Loc_FormatText2()
Loc_FormatText3()
Loc_FormatText4()
Loc_FormatTime()
Loc_ToAnsi()
Loc_ToAnsi2()

Разное(Misc):
Misc_AddRestrictCommandsMarker()
Misc_DumpMemStats()
Misc_GetCameraPos()
Misc_GetSpeechDebugEnabled()
Misc_GetTerrainHeight()
Misc_IsDevMode()
Misc_ReloadUITextures()
Misc_Screenshot()
Misc_ScreenshotExt()
Misc_SetAmbientFXVisibility()
Misc_SetSpeechDebugEnabled()
Misc_SetSuperScreenshotSize()
Misc_SpawnEffect()
Misc_SuperScreenshot()
Misc_SyncCheckVariable()

Прочие изменения(ModMisc):
ModMisc_ApplyDeformation()

Игрок(player):
Player_AddAbility(player, ability)
Player_CanCastAbilityOnEntity(player, ability, targetEntity)
Player_CanCastAbilityOnPlayer(player, ability, targetPlayer)
Player_CanCastAbilityOnPosition(player, ability, targetPosition)
Player_CanCastAbilityOnSquad(player, ability, targetSquad)
Player_CompleteUpgrade(player, upgrade)
Player_GetMapEntryPosition(player)
Player_GetUpgradeCost(player, upgrade)
Player_HasAbility(player, ability)
Player_HasMapEntryPosition(player)
Player_RemoveUpgrade(player, upgrade)
Player_ResetResource(player, resourceType)
Player_SetHeatGainRate(player, heatGainRate)
Player_SetHeatLossRate(player, heatLossRate)
Player_StopAbility(player, ability)

Scar:
Scar_CompleteIntelBulletinTask()
Scar_DoFile()
Scar_DoString()
Scar_DrawMarkers()
Scar_GroupInfo()
Scar_GroupList()
Scar_PlayNISEx()
Scar_SetSimRate()
Scar_Reload()
Scar_ReloadAIScripts()
Scar_ReloadScripts()

Отряд(Squad):
Squad_AddAbility(squad, ability)
Squad_CanCaptureTeamWeapon(squad)
Squad_CanCastAbilityOnEntity(squad, ability, targetEntity)
Squad_CanCastAbilityOnPosition(squad, ability, targetPosition)
Squad_CanCastAbilityOnSquad(squad, ability, targetSquad)
Squad_CanRecrew(squad)
Squad_CompleteUpgrade(squad, upgrade)
Squad_HasAnyCritical(squad)
Squad_IsFemale(squad)
Squad_RemoveAbility(squad, ability)
Squad_RemoveUpgrade(squad, upgrade)
Squad_SetRecrewable(squad, isRecrewable)
Squad_SetVeterancyDisplayVisibility(squad, isVisible)
Squad_SetWorldOwned(squad)
Squad_StopAbility(squad, ability)

Правило для времени(TimeRule):
TimeRule_Refresh()

Пользовательский интерфейс(UI):
UI_AutosaveMessageHide()
UI_AutosaveMessageShow()
UI_ClearNISEndCallback()
UI_CreateColouredEntityKickerMessage(player, entity, locString, r?, g?, b?, unknownInt)
UI_CreateColouredPositionKickerMessage(player, position, locString, r?, g?, b?, unknownInt)
UI_CreateColouredSquadKickerMessage(player, squad, locString, r?, g?, b?, unknownInt)
UI_CreateMinimapBlipOnEGroup(egroup, lifetime, blipType)
UI_CreateMinimapBlipOnEntity(entity, lifetime, blipType)
UI_CreateMinimapBlipOnMarker(marker, lifetime, blipType)
UI_CreateMinimapBlipOnPos(position, lifetime, blipType)
UI_CreateMinimapBlipOnSGroup(sgroup, lifetime, blipType)
UI_CreateMinimapBlipOnSquad(squad, lifetime, blipType)
UI_CreatePositionKickerMessage(player, position, locString)
UI_DeleteMinimapBlipInternal(blipID)
UI_EnableEntityDecorator(entity, isEnabled)
UI_EnableEntitySelectionVisuals(entity, isEnabled)
UI_EnableGameEventCueType(gameEventType, isEnabled)
UI_EnableUIEventCueType(uiEventType, isEnabled)
UI_FlashEntityCommandButton()
UI_FlashProductionBuildingButton()
UI_FlashSquadCommandButton()
UI_ForceHudArrowOnObjective(objectiveID)
UI_GetAbilityIconName(ability)
UI_GetAllowLoadAndSave()
UI_NewHUDFeature(hudFeatureType, ?, ?, ?)
UI_OutOfBoundsLinesHide()
UI_OutOfBoundsLinesShow()
UI_SetAbilityCardVisibility(isVisible)
UI_SetAllowLoadAndSave(isAllowed)
UI_SetCPMeterVisibility(isVisible)
UI_SetForceShowSubtitles(isForced)
UI_SetNISEndCallback(callbackFunction)
UI_SetSoviet227Blinking(isBlinking)
UI_SystemMessageHide(locString)
UI_SystemMessageShow(locString)
UI_TitleDestroy(titleID)

Мир(World):
World_AddPilferLockArea(targetPosition, radius/area?)
World_ClearCasualties()
World_DamageIce(targetPosition, x?, z?, damage, unknownFloat)
World_EnableReplacementObjectForEmptyPlayers(isEnabled)
World_EnableSharedLineOfSight(player, otherPlayer, isEnabled)
World_GetCurrentInteractionStage()
World_GetEnviroCount()
World_GetEnviroName(index)
World_GetHeightAt(x, z)
World_GetNearestInteractablePoint(targetPosition)
World_GetStrategyPoints(egroup, unknownBoolean)
World_IncreaseInteractionStage()
World_Intersect(targetPosition, otherTargetPosition)
World_RemovePilferLockArea(targetPosition, radius/area?)
World_SetIceHealingRate(iceHealingRate)
World_SetSnowHealingRate(snowHealingRate)
World_SpawnDemolitionCharge(player, targetPosition)

Ниже функции, что используются определенными функциями.

Игровые события(Game Events):
GE_AIPlayer_ObjectiveNotification
GE_PlayerSkipNIS
GE_PlayerSurrendered

События в пользовательском интерфейсе игрока(User Interface Events):
UIE_AbilityExectued
UIE_AITakeOver
UIE_AllyAttacked
UIE_BoobyTrap
UIE_CasualtySquadSpawned
UIE_CommanderAbilityUnlocked
UIE_CommandersUnlocked
UIE_CommandPointGained
UIE_ConstructionComplete
UIE_Default
UIE_EnemyReveal
UIE_EnemyTerritoryEntered
UIE_HostMigrated
UIE_InfantryAttacked
UIE_InfantryComplete
UIE_InfantryReplaced
UIE_InfoPointActivated
UIE_MineDetected
UIE_PhaseUp
UIE_PlayerAttacked
UIE_PlayerCheated
UIE_PlayerDropped
UIE_PlayerKicked
UIE_PlayerKilled
UIE_PlayerLagComplaint
UIE_PlayerPingOfShame
UIE_PlayerPingOfShameLocal
UIE_PlayerSurrendered
UIE_ResourceDepleted
UIE_Sniped
UIE_SquadCold
UIE_SquadFreezing
UIE_SquadPinned
UIE_SquadVeterancy
UIE_StrategicPointCaptured
UIE_StrategicPointReverting
UIE_StrategicPointSecured
UIE_TerritoryEntered
UIE_UpgradeComplete
UIE_VehicleAttacked
UIE_VehicleComplete
UIE_VehicleReplaced

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Статьи о Company of Heroes 2 | Добавил: Forever (16.10.2013)
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